|Name||Pure single||Pure piercing||Avg. single||Avg. piercing|
Pure columns do not consider reload time, so look here for large clip weapons that are only reloaded when idle.
Average columns show the expected average dps over an extended period, taking into account time spent reloading.
Single columns assume that precisely one enemy is hit with a bullet - ie when bossing - while piercing columns assume that all of the pierce is used - ie when mobbing.
DPS in practice will fall somewhere between these four extremes, depending on the situation.
For the enthusiast:
- crit = (1 - critchance) + critchance*critdmg
- pure = (dmg + dotdmg*dottime) * rate * projectiles * crit
- uptime = clip/(clip-1 + reload * rate)
- avg = pure * uptime