BTD6 Rounds
These pages contain detailed information about every fixed round in BTD6. See also: income calculator.
This includes:
- XP
- XP for completing this round.
- Cash
- Maximum available cash per round, ie from both pops and end of round cash (100 + round).
- Red Bloon Equivalent (RBE)
- The total health of a round.
- Time to spawn
- How long, in seconds, it takes for everything to spawn.
- Each wave of Bloons
- Bloon types, counts, and spawn times.
For XP, cash, and RBE, the total so far is also shown (in brackets).
General Information
XP
The XP gained from a given round increases linearly depending on the round:
- Rounds 1-20: +20 per round (round * 20 + 20)
- Rounds 21-50: +50 per round (round * 50 - 380)
- Rounds 51+: +90 per round (round * 90 - 2880)
The same number is actually used for 3 different types of XP: Hero XP, Tower XP, and Rank XP.
After completing a mode and choosing to continue in freeplay, Rank XP and Tower XP gains are reduced to 30% of the round XP. After round 100, it is 10% of the round XP instead. Hero XP is not scaled.
Cash scaling
In later rounds, the cash per pop is reduced as follows:
- Rounds 51-60: 50%
- Rounds 61-85: 20%
- Rounds 86-100: 10%
- Rounds 101-120: 5%
- Rounds 121+: 2%
Blimp health scaling
Blimps get gradually more health per round after 80:
- Rounds 81-100: +2% per round (1 + (round - 80) * 0.02)
- Rounds 101-124: +5% per round (1.4 + (round - 100) * 0.05)
- Rounds 125-150: +15% per round (2.6 + (round - 124) * 0.15)
- Rounds 151-250: +35% per round (6.5 + (round - 150) * 0.35)
- Rounds 251-300: +100% per round (41.5 + (round - 250) * 1.0)
- Rounds 301-400: +150% per round (91.5 + (round - 300) * 1.5)
- Rounds 401-500: +250% per round (241.5 + (round - 400) * 2.5)
- Rounds 501+: +500% per round (491.5 + (round - 500) * 5.0)
Speed scaling
All bloons also become faster for each round past 80: mostly 2% per round, but with some sudden jumps.
- Rounds 81-100: 1 + (round - 80) * 0.02
- Rounds 101-150: 1.6 + (round - 101) * 0.02
- Rounds 151-200: 3.0 + (round - 151) * 0.02
- Rounds 201-251: 4.5 + (round - 201) * 0.02
- Rounds 252+: 6.0 + (round - 252) * 0.02
Bloons in freeplay
A one-off change is made to regular (non-blimp) Bloons for rounds 81+:
- All Bloons have only one child.
- In exchange, ceramics are replaced by "superceramics" with 60 health (120 when fortified).
- Superceramics also give an extra $86 when popped (scaled according to the round), which compensates exactly for the reduced number of children.